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Manual · Chapter 23

Glossary

The words of video editing and music used in this manual and in the studio, explained simply.

WordMeaning
Adjustment layerA clip whose effects apply to everything on the tracks under it.
Aspect ratioThe shape of the video: 16:9 is wide (YouTube), 9:16 is tall (TikTok, Reels, Shorts), 1:1 is square, 4:5 is a tall rectangle.
BarA group of beats in music, usually four. Cutting on the bar feels calm and steady.
BeatThe pulse of the music you tap your foot to.
BitrateHow much data a second of video uses. Higher keeps more detail and makes bigger files.
Blend modeHow a picture combines with the one under it: Screen lightens, Multiply darkens.
B-rollFootage shown over a person talking, to illustrate what they say.
ClipOne piece of video, photo, sound or text on the timeline.
CutWhere one clip ends and the next begins.
DropThe moment a song hits hardest after a build-up. Auto mode saves the best shots for it.
EaseHow a value changes between two keyframes: steadily, starting or ending slowly, or held until the next one.
FrameOne picture of a video. Video plays at 24 to 60 frames a second, or 120 for very smooth motion.
Frame rate (fps)How many frames a second the video shows.
GradeThe colour and look of a video, set with looks, wheels, curves and LUTs.
In and out pointsThe start and end of a part of the edit, to loop or export.
J-cut and L-cutThe sound of the next shot starting early (J), or the last shot's sound carrying on (L).
KeyframeA value pinned at a moment, so it can change over time between keyframes.
KickThe deep drum hit of a song, the one cuts usually land on.
LUTA file (.cube) that turns colours into other colours: a grade in one step.
MarkerA named flag on the ruler, to remember a moment.
MCPThe protocol AI agents use to work with tools such as DriftEdit.
NestClips turned into a sequence that plays as one clip.
PlayheadThe line on the timeline that marks the frame the viewer shows.
ProxyA lighter copy of a video, used for smooth playback while editing.
Ripple deleteDeleting a clip and closing the gap it leaves.
RollMoving the cut between two clips, one longer as the other gets shorter.
Safe areasThe parts of the picture a phone app's buttons and captions do not cover.
SequenceOne edit's timeline. A project can hold several.
SlipMoving the footage inside a clip without moving the clip.
SlideMoving a clip between its neighbours, which trim to make room.
SnapClips and the playhead jumping to kicks, bars, edges and markers when close.
SnareThe sharp drum hit, usually between kicks.
StemsA song's parts on their own: vocals, drums, bass and the rest.
Still frameOne frame held still. DriftEdit's still frames also cut its subject out and animate it over the background.
TrackA row of the timeline. Higher picture tracks are drawn over lower ones.
TransitionA movement from one clip to the next, on the cut.
TrimMaking a clip shorter or longer from its start or end.
VFXVisual effects drawn over the picture: fire, smoke, lightning, sparks.
WebGPUThe browser's way of using the graphics card, which makes DriftEdit fast.